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Textures Skies Conceptual Screen Shots Directed Prototype Projects Early Work


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America's Army
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America's Army
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America's Army

I purposefully included a large selection of screens from the America’s Army game in an attempt to give a real sense of the art direction from such a large product with so many levels and releases over its lifespan. I felt very strongly about developing a visually immersive game with attention to a high quality shared by every element of the game. Each texture, whether terrain, bsp, mesh, skybox or player character needed a consistent quality approach.