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Textures Skies Conceptual Screen Shots Directed Prototype Projects Early Work

 

 
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FX Bullet Decals
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Hand Painted Texture Skins
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America’s Army Texture Samples
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Texture painting has long been a very enjoyable task for me. From low res 64x64 and lower, standard 256x256, and on up to high, tiling, bsp , and mesh skins. Trying to set a high bar and pushing for consistent high quality detail between world and objects has long been a goal since my first FPS 3D game and now.